Most of my thoughts are based on the weekend before last’s beta. I was invited to last week’s beta, but only got to play a few hours. It was my girlfriend’s birthday on the Friday. I only got the email on that day, and it is a lot harder to convince her that her birthday isn’t in December, but March and we have already celebrated it; when you are supposed to be at the supermarket buying the ingredients for a cake.
Our small group had decided come live to play republic, lured no doubt by all the sex drugs and rock and roll that the Jedi are well known to get up to, and so I decided in the preceding week that I would play the empire in the beta, so as to not ruin the story lines. This also had the advantage that I could get out all the dark side in me before playing a consular. I still however wanted to try out the consular style of play to see if it would be the best class for me. As such Sith Inquisitor seemed the obvious choice.
I’m not going to talk much about the queues and bugs. Were there some? Yes, obviously, it was a beta stress test after all. I had a really unfortunate time on the Saturday night with my internet provider disconnecting, and then proceeding to disconnect again every time I would get near the front of the queue. Frustrating as hell, true, but I can’t blame bioware for that no-one seems to want to supply stable internet to where I live (it’s as if they’ve seen what I do with it!). I missed out mainly on the huge queues on the first day, due mainly to my better half logging me on when I was still rapidly trying to convince my boss that I was urgently needed at home for something that I couldn’t give any more details on. This foresight from her is another reason that staring at the second invite on my phone, whilst in front of the baking stand in the shop I decided against running home, putting my computer in a bag and emigrating, leaving a note saying ‘I don’t exist, honest. See you on Monday’. My main impression was the servers held up well and for its stage in the testing cycle, the game seemed quite bug free.
So not long after getting home, I was in on the starting quests. A friend of mine, not sure whether to play an consular or knight, was also playing a inquisitor so we went through the early levels together. My other half had decided to become a bounty hunter and so we were planning to meet up with her after the starting worlds.
Immediately I got into the story so much so that I’m actually now quite tempted to roll an inquisitor alt to see how it continues. The fact that all the quests had voice over, and you had options in them allowed for a much more engaging questing experience compared to other MMOs I’ve played, but even so I found myself, often, wanting to rush through them to get back to the main story line. As I said I wanted to get all the evil out, so I was taking the evil options at every possible opportunity.
This is a good chance for me to give my opinions on the light side/dark side idea. There has been a lot of debate on the forums that were (The forums are dead, long live the forums!) about whether this is a good idea, and if so, what should be affected by your alignment. Personally I think that this adds a very fun element to the game, especially group play. To explain briefly for the uninitiated, you have choices, some of which give light side or dark side points. If you have enough this can affect things like what colour crystals you use. In a group, you all make the choice and whilst you get the relevant dark side/light side points for the call you made, a roll determines what actually happens. Whilst this makes you feel like you are affecting the story line, in a group it also provides a lot of amusement and sometimes exasperation when the roll doesn’t go your way. My other half seemed incapable of being evil. As a bounty hunter she would consistently refuse to kill people. I’m pretty sure that she must be the worst bounty hunter around for that reason, she however claims that it was because she wasn’t getting paid (or when she was, that she wasn’t getting paid enough!). More than once when grouped with her we were going down a conversation line and all I can think is ‘If I had had my way we wouldn’t be having this conversation, mr NPC, as you would be dead by now!’. As a bounty hunter it’s almost acceptable, but she then wanted to try out another character and was the nicest Sith inquisitor that had ever spawned. How does that work?
I did get some chance to heal at early levels. It’s difficult to say how it gets when you have more tools, I was severely limited in the healing abilities I had. I found that generally the healing seemed fine to easy, but that force power could be limiting, especially if I had spent my time trying to use force lightning on a random add or two. There are some things that I agree could be added to really help a healer. Mouse over macro’s, a more customisable UI and a target of target frame being the top three contenders. That said lacking all three wasn’t too debilitating, and I managed to survive my addonaholic withdrawal symptoms long enough to complete the flash points.
Over all the weekend left me with great excitement for release, and a large feeling of ‘What do I do in the meantime’; so I reinstalled KOTOR2, and found a droid to beat at Pazaak.
